![shining force exa pscx2 shining force exa pscx2](https://cdromance.com/wp-content/uploads/2021/07/pcsx2-2021-07-04-22-48-31-49.jpg)
Scan for functions (incomplete), show macros Conditional execute breakpoints (r5900 only) Advanced disassembly view for R5900 and R3000 Missed these files while juggling with gitsvn
#SHINING FORCE EXA PSCX2 PATCH#
Really, svn? those files clearly were in the patch I gave you, you created them on disk, how did you forget to add them to the commit?! Set EECycleRate = whatever (between 3 and 99). Requires editing the pcsx2_vm.ini directly. Kingcom fixed a small annoyance where the savestate hotkeys would defocus the GS window, causing them to not work after one use.Īdded insane EE cycle rate multipliers because they get requested so much. Reduce_gl_requirement_for_free_driver => set it to 1 to only required a 3.0 context (you still required the good extensions) Will be loaded => got nice picture with "Bouken Jidai Katsugeki"
#SHINING FORCE EXA PSCX2 CODE#
However if you activate the code with the interpreter, the exception will be fired and new tlb setting Pcsx2: on going work to better support tlb missĬurrenty code isn't activated because it will crash any game that do a tlb miss (with the recompiler) data() method to get string dataĬrashfix for a weird GIF_FLG_IMAGE2 situation in Wallace and Gromit Project Zoo. * rename _rdtsc so I won't conflict with gnu version * Enable the previous tlb miss fix on the interpreter * Fix some issue with the new debugger on linux Pcsx2: fix window compilation + a couple of extra ) Added some warnings for DMA stall control which isn't implemented, hopefully somebody will find a game that does it so we can add/test it :) Standardize the IPU and SIF dma's to use the standard chain handling in hw.c, fixed up some DMA resuming stuff in the forementioned units, VIF, GIF and SPR.
#SHINING FORCE EXA PSCX2 PRO#
Implemented GIF_MODE Masking fixed the All Star Pro Wrestling series slowness/hanging. (Kingcom): other functions in other units use it, and get linker errors like this (Kingcom): it seems inline breaks gcc, as it can't extern a function declared with inline Apparently it tries to use an invalid DMA mode, so we shall assume they meant "chain" 14:41:44 Removing them.ĭMA: Fix for FFXII in r5915. These logs never helped solve issues and they tend to spam in some games. Path3 Masking: Lower the Intermediate mode threshold for smaller packets, fixes some small texture glitches on Path3 masking games such as Wallace & Gromit (seriously, i don't remember changing this!) Note2: PSX games don't work yet 10:11:28ĭon't know how/why these changed in the DMA commit, but reverting to what it should be. Note: Missing Visual Studio 2012 / 2010 project files and Linux makefile additions. Because the PSX rules!Īll work done by Refraction, I'm just the commit guy for this. Initial work on getting further with PSX mode. Rename Gte.c into Gte.cpp need to be done on windows too Took a bit of trickery since I don't have 2012 installed but I hope it works. Linux: fix compilation issue with recent Mesa (gentoo) GSdx-ogl: GL4.1 program shader is optional